Book Review: Iora and the Realm of Legends

 

Lured by stories

 

What if you come upon a world of stories, hundreds and thousands of them? Some of them have endured for millennia and some are almost forgotten; the characters who inhabit this world are rare and special. It’s a world that’s unknown yet exciting. But is it welcoming? Definitely not.

Iora, Owlus and Chinar find this out the hard way. In the Book 2 of Iora adventures, the three friends are now boarders at a Gurukul in rainforest. Soon enough, the trio learn of strange going-ons in their Gurkul, a prophesy that might come to the aid of dark forces.

The three dive straight into the adventure – Iora and the Realm of Legends -- without really being prepared. They hitch on to The Laughing Boy Who Never Dies, a visitor to their world. The Laughing Boy, a character from one of the stories, rather reluctantly takes along the trio, all the while telling them they are on their own, once he reaches his story.

But the fun of any story lies in the twist that none of us see coming. That’s exactly what happens to the trio and their guide. How they deal with an assortment of fearsome creatures, traps and deception makes Iora and the Realm of Legends a thrilling page turner.

 

Box 

“I’ll tell you what—we will give you the ke
y. But you have to take us with you so we can find a way to catch the Ghost,” Iora said with resolve. “According to the prophesy, he can be caught near the Inner Realm.

 


Name: Iora and the Realm of Legends

Author: Arefa Tehsin

Publisher: Crimson Dragon Publishing, USA

Pages: 225

Genre: Fantasy

Price: Rs 1,226 (Paperback)

           Rs 101 (E-book)

 (This book review was written for Amritabharati)

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